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I know what you're thinking. Not another girl "gamer." Well, I'm not a "girl gamer" I'm female gamer. What's the difference? I don't do it for attention. In fact, I'd rather just be one of the guys.

Wedding Countdown

Wedding Countdown Ticker

Tuesday, October 27, 2009

Pledging GEEK

New article about DigiPen (the college my boyfriend attends):

Pledging GEEK

Monday, September 28, 2009

Geeks in Space!

New podcast with the guys! Check it out:

Geeks in Space!

Saturday, September 26, 2009

Is Science Fiction Science FACT?

So it turns out that Elder-Geek.com was interested in my calculations, so I wrote a feature article on it:

Is Science Fiction Science FACT? - Death Star Physics

You should definitely check that out! It's got all you need in there! The story behind my quest for knowledge, the math, cool pictures, THE WORKS!

Friday, September 25, 2009

It's technically not a video game... but I think it was in one once...

Hello World:
I have calculated the minimum energy necessary to destroy Alderaan!

Isn't it beautiful? Yes, yes, it's on a napkin. I can't help it. I'm a nerd. The specifics to come later.

Monday, September 14, 2009

Elder-Speak 22

Hey everyone! I was in the podcast this week at Elder-Geek.com. Randy, Kipp, Mats, and I talk about the PAX flu, news in gaming, and whether games offer appropriate stress relief. Check it out here:

Elder-Speak 22: Randy's Failure

Thursday, September 10, 2009

New Article

Hey everyone out there in blog land! I have a new article published on Elder-Geek.com! Check it out:

Wiinfluenza: Look Who Caught the Bug

ENJOY!

Tuesday, September 8, 2009

It's Official!

It's official! I'm a staff writer for Elder-Geek.com! I have an email and everything for it! I'm working on my first official article right now and doing the background research for my DigiPen series! Hooray! I'll keep you posted!

Friday, August 21, 2009

Best Day EVER!

A few days ago, Elder-Geek.com offer me a position on their staff! And of course... I TOOK IT! From this point forward, I will be writing for them officially! I'm super excited! I think that I'm going to do a series on DigiPen Institute of Technology. My boyfriend, Nate, currently goes there so I want to interview his game team, the TAG game team (a PAX10 game), an engineering student, and an art student. If I have time, I will probably interview a teacher too, but I'm not sure yet. If anyone out there has a game they want reviewed or a feature they want written (on absolutely anything video game related) just comment here and I'll try to write it for you!

Wednesday, August 19, 2009

RE5 Review

Elder-Geek already has a review of Resident Evil 5, but I wrote one to apply for a staff position there... so I'll just post it here! Here ya go:

RESIDENT EVIL 5 REVIEW
By Kristie Barber

What started as a video game for the PlayStation way back in 1996 has grown into a hugely successful franchise in the entertainment world. Resident Evil games have been released over the last 13 years on 14 game systems with a total of 18 titles with 2 more on the way. The franchise has had success in several other entertainment avenues as well. It boasts 3 films, 2 animated movies, 7 novels, 4 comic books or comic book series, and 4 graphic novel collections. Throughout it's long reign, the Resident Evil games have had 7 games in its main series, the latest of which is Resident Evil 5.

Released in early 2009 for the Xbox360 and PlayStation 3, Resident Evil 5 is set to be released for PC in September 2009. The game is set in present day Africa when Chris Redfield is assigned to work with Sheva Alomar, a resident of Kijuju, by the Bioterrorism Security Assessment Alliance (BSAA). Their assignment is to apprehend Ricardo Irving who is suspected of trying to sell bio-organic weapons on the black market. Since the game takes place more than 10 years after all six preceding games, quite a bit of the story deals with what's been happening to Chris since leaving S.T.A.R.S. and his earlier game appearances. Don't worry though. Since this is still a Resident Evil game, the story is still cheesy and you're sure to get a few laughs from it's characters.

The game has the same over the shoulder perspective as in Resident Evil 4 and very similar controls. This third person shooter style is by far the best set up that the series has seen, so it was a wise choice from the developers to keep it for Resident Evil 5. They also kept the chapter save points instead of reverting back to the horrible ink ribbons seen in the early games.

The thing that is completely new to to Resident Evil 5 and, in my opinion, makes the game more awesome than those before it, is the co-op. The player can play as a rogue, choosing to play with a CPU as the second character or play co-op, either on- or off-line. In single player, the game play is similar to previous games except that they must manage items for both characters. The CPU can become somewhat of a burden in several areas and get rather annoying when it's hindering your advancement in the game. For example, if you equip the CPU with a great weapon and a less great weapon as back up, the CPU will use the less great weapon first. I did not have the opportunity to play co-op online (poor college students can't afford Xbox Live accounts), but from what friends have told me it's an full screen co-op experience, where each player only sees their character's perspective. Players can leave or join a game at any point, as long as the host has the online co-op option turned on, and communicate via the headset. I played the offline version of co-op, which uses a split screen. This allows players to quickly explore areas and see what their team mate is seeing. It also helps players determine a game plan for the chapter. It also helps a great deal in areas with numerous enemies or during boss battles since you have someone watching your back.

An area that was drastically improved was the combat system. Not only are more weapons available, but the player can upgrade and buy supplies before starting each chapter, as apposed to tracking down an in game character as in RE4. Also, the melee combat system was improved as well. There is now the option for a melee attack when an enemy is stunned, as well as a kill move when they're knocked down. This provides a type of combo option, especially with two players in the co-op mode, and also allows the player to conserve ammo for desperate times. All of these improvements come in handy when dealing with the new and improved zombies. Not only are they faster, they're more aggressive than their predecessors, a fact noted by Chris Redfield himself. There are also a variety of enemies, as in RE4. Each new area provides a new type of zombie with new weaknesses and attacks, giving the player a greater challenge and keeping the game interesting.

Just as in RE4, this sequel has “Mercenary Mode.” It's an additional game mode that's unlocked after beating the game in which players try to kill as many enemies with the longest combos possible within a given amount of time. The player can choose to play one or two player to get high scores to unlock new characters, as well as new areas. This mode is super fun, totally addicting, but also very challenging. It adds many more hours of game play to Resident Evil 5. It's so extensive that most of the game's replay value comes from this feature. Players can easily revisit Resident Evil 5 just to beat “Mercenary Mode.”

Overall, Resident Evil 5 is a great addition to the series. It's kept the strengths of past games, while making improvements in areas that needed to be enhanced. I would recommend buying this game if you're a fan of the Resident Evil series. Otherwise, renting this game will sufficiently satisfy your zombie killing appetite. And I also recommend grabbing a friend for some two-player action! The co-op makes the game more fun, creating an experience that's new to the Resident Evil games.

Thursday, August 13, 2009

My First Article

Today marks the day that my first video game review goes on the internet! I wrote a review for Elder-Geek.com (great website, you should all check it out!) on de Blob, a game that came out for the Nintendo Wii in 2008. Check it out:
de Blob Game Review by Yours Truly

Sunday, August 9, 2009

Geek is Chic

I've found proof that chivalry is not dead. And more importantly geeks can be romantics, too! Geeks... a group that gamers are generally included in... get a bad reputation in the romance department. Well ladies and gentleman, I have found an example of true love, as only a geek could profess it: this love letter.

Did you like that? It's from a website that I came across in my internet adventures. Basically, this website compiles examples of written communications that get a bit out of hand. They're quite hilarious. Here's a wonderful example of miscommunication.

ENJOY!

Wednesday, August 5, 2009

Zelda Articles Worth a Look

So, I'm a Legend of Zelda fan... big time. As I was surfing the web, I stumbled upon these two articles that I think are worth a look for any hardcore Zelda fan.

The first article is from Gamasutra, called "Link-ed Mythology - Zelda's Gorons Explored." It's looks at the Goron culture as it is revealed through the games. It explores different social norms and how they interact with those inside and outside their culture.

The second article is called "The Greatest Zelda Cameos." It takes a look at the best references to the Zelda series in other video games. It's a pretty cool list, it even had some that I didn't know about!

Enjoy!

Wednesday, July 15, 2009

In the Real World: A Collection

In case you missed my first post, I started this blog mainly because I am starting a collection of photographs (and possibly drawings) of what a video game would look like in today’s world. This may be characters, landscapes, buildings, pretty much any visual element of video games.

I thought I would show you the beginning of my collection: “In the Real World.”

Take a look at this picture taken May 16, 2009 in Seattle, Washington:

Picture The Wind Waker. Link is sailing home to Outset Island after a long day of saving the world. The seagulls are flying along side his ship and the mountains are silhouetted against the summer sun setting.

I want to have a whole collection based off of video games. If you have any ideas for games I should find inspiration in, please leave a comment and I’ll start looking!

Tuesday, July 14, 2009

Interview with Elder-Geek

I had the privilege of being interviewed by Elder-Geek.com! If you want to read the article, here’s the link:

http://elder-geek.com/features/f_interview_with_barber.html

Wow! I never thought anyone would be interested in me! To be honest, when I found out from my friend Dan that they wanted to do a feature on me, it was like the scene in The Jerk when Steve Martin's character gets the phone book:

"This is the kind of spontaneous publicity - your name in print - that makes people. I'm in print! Things are going to start happening to me now!"

A New Perspective

So, the reason I started this blog was so that I could start a collection. I have decided to make a collection of photographs that portray video games as they would appear in the real world. For example, what would would Hyrule look like if you saw it on vacation? I'll post more soon, but hopefully you're hooked!